I’m a gameplay programmer in Stockholm, working mainly in C++ with Unreal and C# with Unity. I’m studying gameplay programming at Futuregames, after a B.Sc. in Computer Game Development at Stockholm University.
Most of what I build is the layer other people build on: a projectile system designers extend in Blueprint, a rewind component any actor can carry, a save system other programmers join through one interface. I care about clear boundaries between systems, and about tools that let designers iterate without waiting on code.
Before games I studied mathematics and information systems, worked in logistics and hospitality, and volunteered in wildlife rescue in South Africa.
I’m finishing the internship that’s part of my studies at Futuregames, and I’m available for full-time junior roles: gameplay first, but I’m just as happy working on tools or as a generalist.